Post by stonecoldload on Feb 7, 2014 5:08:49 GMT
Nov 8, 2013 22:12:47 GMT @iw5000 said:
B flag distance and times.I've done this before, with the prior CoD games. Where I do some calculations regarding the starting spawns, and then how far each starting side is from the B flag. Spent about an hour last night and did this year again for CoD Ghosts.
Nothing complicated here. I made the assumption that the movement times are roughly the same for this game as prior games. Which is an smg user moving at 4.74 meters per second (non sprint speed) Then calculating the time while sprinting. Right now, I can't confirm if it's 'exactly' the same speeds as prior games, as there is nothing in Ghosts that measures off feet/units/meters. Not a huge deal though, as i'm sure the speeds are pretty close, if not the same. Last step is just timing on how far it is from the starting spawn, to the B flag while sprinting.
Came up with this chart. Included prior games on it too for reference.
The above chart shows the times in seconds. Again, a smg user sprinting to B.
An example, Stonehaven. It took a smg equipped person 14.8 seconds sprinting from A to the B flag. From the C flag, it took 21.1 seconds. Using the 4.74mps base non sprint time, adjusting for sprint speed, one can calculate the distance as being approximately 88.7 meters from A to B, and 126.5 meters from C to B.
Some thoughts on the above numbers.
1. People are saying the Ghosts maps are bigger. Well, at least in regards to traveling to the B flag, using that as a way of looking at it, they are MUCH bigger. Almost 19% larger. Please excuse the meters measurement, as it is off slightly. A copy and paste error. All in all, a Ghosts player now has to travel around 80 meters to get to that B flag. A BO2 player had to travel around 68 meters, a MW3 player, 64/65 meters. That's significant.
2. You can see just how big StoneHaven is too. Again, this isn't a perfect tool for measuring map size, but generally speaking, the largest the times between A/C to B, the bigger the map (Give or take a few % for margin of error) And Stonehaven's combine time of 35.9 seconds is far and away bigger than the closest prior maps: Drone on BO2, and Fallen from MW3.
3. One can also see just how overly symetrical the prior BO2 maps were. The maps were almost to balanced. Remember maps like Plaza and Meltdown, how boring? Each side carbon copies of each other. 11 of the 14 maps in BO2 had neglible differences between starting spawns. Under 1 second is almost within margin of error. Ghosts defintely brings back the unbalanced Dom map. 6 of the 14 maps are unbalanced. Meaning one of the starting spawns has an noticeable unfair time/distance advantage getting to the B flag. Not as much as MW3, with it's three horribly bad maps (Village, Outpost, & Dome) but still, there is some unbalancing going on in Ghosts.
4. To give an example of how to read this chart, use the map 'Whiteout'. This is the snow map. If you start on the A flag (A flag is in the village), an smg using person sprinting, will hit the B flag in 11.2 seconds. This would be a full 3.7 seconds from a person doing the same tactic from the C flag (which is over in the woods side). With the B flag in the tunnel, with only about 5 meters of sight distance in either direction, 3.7 seconds is a lifetime. A group of players will have the flag entirely capped before the other team even gets to the corner of the tunnel. I'm sure some of you have experienced this already. And take Stonehaven. If you start on C, don't even bother trying to get B. At 6.3 seconds, two people will have this capped before you can even get there. Go cap A.
5. Remember to think about tactics in Domination. Those times (on the chart) are measured with a smg user sprinting. No perks. If you are using an Assault Rifle or an LMG, it will be slower. How much slower? If 80 meters is the average B flag distance in Ghosts, it's going to take a sprinting smg user 13.3 seconds to go there directly (no stopping to cap A/C) to the B flag. An Assault rifle person 15.6 seconds. An LMG user will take 17.5. Do the math. Longer distances now exaggerate the differences between classes if you start with an AR or LMG. And with no TacInsert, it's a long trip to repeat if you screw up now.
6. More tactics. As we know, adding Agility or Marathon can speed up the above times. How much? To keep it basic and simple, adding marathon/sprint pretty much bumps a player up one category. Assault rifle moves up to 13.1, LMG goes to 15.1 to close the gap. Then again, an smg user can do the same, and can knock his own time down to 11.5 seconds, maintaining his advantage. Chess match here.
7. The spreads can be huge now though, bigger than ever. The biggest yet. An Agility/Marathon using smg player, can hit that 80 meter typical B distance now in 11.5 seconds. Someone waddling all slowly to the B flag with an LMG, no speed perks, he's going to take a 17.5 seconds. That gap is gigantic now. Keep map size in mind when choosing your starting loadout. As well as during the rest of the game. Speed is more important than ever.
8. And again, remember, no Tac Inserts now. Some of these maps it's important to control certain sides, like 'Stormfront'. This is the shopping mall map, with the B flag hidden/mixed in with tall grass. The A flag is the shorter spawn, AND has higher/better respawns, being able to control B better. If you start on C, the low side, you are already at a 2.5 second gap getting B. As well as on the crap side of the map. Something to consider when the game starts.
Please let me know if there are any errors. I threw this together last night in about an hour.
Below is a map to help people visualize just how far a distance in meters is