Post by stonecoldload on Feb 7, 2014 4:12:33 GMT
Dec 24, 2013 10:18:04 GMT @probaddie said:
Table of Contents
- Notes
- Plots Sorted By Weapon
- Plots Sorted by Attachment Selection
- Requests
- "Frequently" Asked Questions
Notes
- Each plot represents 10 000 simulations of the weapon being fired in a 15-round burst (or lower if the gun has a lower capacity). Shots 1 - 3 are in blue, 4 - 6 are in green, 7 - 9 are in yellow, 10 - 12 are in orange and shots 13 - 15 are in red. Grid lines are spaced one degree apart on all plots - this is so you can directly compare them - and the axes indicating zero degrees are drawn in yellow.
- Only attachment combinations which materially affect accuracy statistics (ViewKick, GunKick (while ADS), Idle (while ADS), Bobbing (while moving), FireTime, FireType, BurstDelay and Spread) are featured. If a weapon with a particular combination you're looking for isn't here, then you may assume it behaves like the stock weapon.
- When reading the attachment combination, "+" means "and" and "/" means "or." For example, "Grip + Tracker/Thermal" means the weapon is equipped with the Grip and Thermal, or the Grip and Tracker. Any combination using "/" indicates that using either attachment in place of the other will not change any relevant accuracy statistic.
- For organizational purposes, in the "By Weapon" section, the FireType modifiers are considered separate weapons. In the "By Attachment Selection" section, they are (properly) considered attachments. Finally, "Integrated" attachments are not regarded as attachments here; their "effect" on accuracy is incorporated into the corresponding stock weapon.
- For Idle and Bobbing, the first shot is assumed to be dead-center, after which the weapon follows the Idle/Bobbing animation starting from a randomly chosen point. For Bobbing (not applicable to "Stationary" plots), "Moving" in the plot title indicates the player is moving forward.
- For semi-automatic weapons, the firerate is assumed to be either the firecap itself or 625 RPM, whichever is lower.
- For the burst-fire weapons, the actual delay between the last shot of the previous burst and the next shot is assumed to be the greater of the following:
- 0.096 seconds, less the time since the last trigger pull (assumes the player cannot consistently pull the trigger faster than 625 RPM, the same assumption made for semi-automatic weapons), or
- The actual burst delay of the weapon plus the fireTime.
- The accuracy score stated in each plot is a measure of how far from the origin the weapon will take on average over a 15-round burst, not the "size" of the plot.
- I am currently taking requests for plots. Be reasonable: I won't do another hundred or so plots to fill a request or fulfill one where the change to accuracy is miniscule (e.g., stance differences for Shotguns). If you want something plotted, you need to specify (at minimum):
- The weapon(s) and attachment/perk selection
- The player's Stance
- Whether the player is moving or stationary (for incorporation of Bobbing)
- Whether the player is ADS or Hipfiring
- Whether the player is Gasping or not (applicable to Sniper Rifles while ADS only)
- The weapon(s) and attachment/perk selection
Plots Sorted By Weapon
Assault Rifles
SC-2010
SA-805
AK-12 (Pre 28/01/14 Patch)
AK-12 (Post 28/01/14 Patch)
FAD
Remington R5
MSBS (Pre 28/01/14 Patch)
MSBS (Post 28/01/14 Patch)
Honey Badger
ARX-160
Maverick
Submachine Guns
Bizon
CBJ-MS
Vector CRB
Vepr
K7
MTAR-X
Light Machine Guns
Ameli
M27-IAR
LSAT
Chain SAW
Marksman Rifles
MR-28
MK14 EBR
IA-2
SVU
Sniper Rifles
USR
L115
Lynx
VKS
Maverick A2
Shotguns
Bulldog
FP6
MTS-255
Tac 12
Handguns
M9A1
MP-443 Grach
P226
.44 Magnum
PDW
Killstreaks
Minigun
Plots Sorted By Attachment Selection
No Attachments
One Attachment
3-Round Burst
ACOG
Any Other Optic (Marksman Rifles)
Chrome Lined
Full-Auto
Grip
Rapid Fire
Semi-Auto
Slugs
Tracker/Thermal
Two Attachments
3-Round Burst + Any Other Optic (Marksman Rifles)
3-Round Burst + Grip
3-Round Burst + Tracker/Thermal
ACOG + Chrome Lined
Full-Auto + Grip
Full-Auto + Tracker/Thermal
Grip + Rapid Fire
Grip + Slugs
Grip + Tracker/Thermal
Rapid Fire + Thermal
Semi-Auto + Grip
Semi-Auto + Tracker/Thermal
Three Attachments
3-Round Burst + Grip + Tracker/Thermal
Full-Auto + Grip + Tracker/Thermal
Grip + Rapid Fire + Tracker/Thermal
Semi-Auto + Grip + Tracker/Thermal
Requests
MR-28 Fired at 550 RPM (adw1983)
Bulldog (Under-Barrel) fired at 300 RPM (Dumien)
AK-12 and M27-IAR (600 RPM); FAD, ARX-160, Vepr, K7 (720 RPM) (TheHawkNY)
"Frequently" Asked Questions
Q: Are higher accuracy scores better or worse?
A: Regrettably, worse. They should have properly been called "inaccuracy" scores, since they measure deflection (in degrees). That was admittedly a goof.
Q: Why do some of the really big plots have a lower accuracy score than some of the smaller ones?
A: The accuracy score is a measure of how far away from your original point of aim your weapon will take you on average over the 15-round burst. This means that size is not the determining factor of the score, but how far on average your aim is moved. The Lynx (the weapon with the worst score) is the best example of this; consecutive shots in quick succession with this weapon take you away from your point of aim very quickly, though its plot covers a moderately sized area.
Q: I thought Drift0r/another YouTuber disproved the myth that the Tracker Sight reduced recoil. Why do you have plots for it?
A: Yes, it's true that the Tracker sight has no material effect on recoil. However both, the Tracker and Hybrid Thermal Sights reduce the idle amount of a given weapon by half.
Q: Why doesn't the Variable Magnification Reflex sight feature in the plots? I get less sway when I use the lower-magnification setting!
A: You don't. The lower magnification merely reduces the appearance of idle sway and therefore does not materially affect accuracy - its benefit is only to the user in helping them acquire a target. See Marvel4's Ghosts Attachment Stats for more information if you'd like to know which attachments affect which accuracy statistics.
Q: The guns that always recover their recoil before the next shot (e.g. USR, L115, etc.) have a blue square in the center of the plot. What gives?
A: This is because the plots incorporate idle into the simulations. Without going into great detail about idle itself, it suffices to say that idle operates on the yaw and pitch (read: horizontal and vertical dimensions) independently. Hence, the squarish plot. (If the idle was large enough in any plot, you could see the wavy pattern that idle actually makes. As it is, no weapon produces idle large enough to show this on plots at the given resolution. See this Wikipedia article for more on these wavy patterns if you are interested in the technical details. I do eventually plan on doing a full post on how idle works and what adsIdleAmount and adsIdleSpeed do precisely.)
Q: I don't get what you did with the attachments for the Marksman Rifles. What's going on?
A: The default scope ("No Attachments") gives you -15% ViewKick relative to the base values, and using any other optic will cause you to be using the full kick values for the gun. But because the Hybrid Thermal/Tracker sights reduce idle by half, they, too, must be separated out from the other options. So there are three plots per rifle: "No Attachments" (-15% ViewKick), Tracker/Thermal (-50% IdleAmount) and "Any Other Optic" (no modifications).
Q: Can I use your plots in my video/forum post/whatever?
A: Yes, so long as you do not try to take credit for them. ("Hey, I made up these plots of the gun and I think...," etc. Mentioning that they're mine would be nice, too.)